P+ - Giga Bowser - Subaction - AttackAirHi
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-10, 40-48 |
Auto Cancel Lag: |
2 |
Landing Lag: |
40 |
Landing Lag (L-Cancel): |
20 |
Hitboxes active: |
22-26 |
Hitbox set 0 hits: |
22 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:22-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
50 |
90 |
75 |
Slash |
Slash |
1.5 |
10 |
10 |
14 |
|
0 |
1 |
20 |
50 |
90 |
75 |
Slash |
Slash |
1.5 |
10 |
10 |
14 |
|
0 |
2 |
20 |
50 |
90 |
75 |
Slash |
Slash |
1.5 |
10 |
10 |
14 |
|
Scripts
Main
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(21.0)
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 75, wdsk: 0, kbg: 90, shield_damage: 10, bkb: 50, size: 8.399983, x_offset: 0.0, y_offset: 0.0, z_offset: 3.6, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 75, wdsk: 0, kbg: 90, shield_damage: 10, bkb: 50, size: 8.399983, x_offset: 0.0, y_offset: 0.0, z_offset: -4.1941333, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 2, set_id: 0, damage: Constant(20.0), trajectory: 75, wdsk: 0, kbg: 90, shield_damage: 10, bkb: 50, size: 8.399983, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(39.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
SFX
- AsyncWait(21.0)
- SoundVoiceLow
- SoundEffect1(55)
- SyncWait(2.0)
- SoundEffect1(115)
Other
- AsyncWait(17.0)
- Rumble { unk1: 18, unk2: 0 }